
A game you already know, until it changes
Tip Tap Attack starts like a game you already know. Take turns putting pieces on the board and try to get four in a row. Then it changes. Pieces can move. Pieces can push. And a piece pushed off the edge is gone for good.
Every turn you choose: build your line, break up theirs, or clear a few of their pieces off the board. Games are short, the rules take two minutes to learn, and the good moves keep getting better the more you play.
Features
Everything is built for quick games and a low learning curve.
- Play the computerThree levels. Easy is friendly. Hard is not.
- Play a friendTwo players, one phone. A coin toss decides who goes first.
- Learn in two minutesShort hands-on lessons teach every rule by letting you try it.
- Track your recordWins, losses, and your fastest and longest games at each level.
- Make it yoursPick your piece colors, and turn on a small arrow that shows the last move.
- Go PremiumRemove the ads and unlock the dark Premium board plus gold and silver pieces. One purchase, yours for good.


How to play
The goal: get four of your pieces in a row, across, down, or diagonally. Each player has 8 pieces on a 5 by 5 board.
Place or move, one thing per turn
Place a new piece in the center square or anywhere on the outer ring. The ring in between is off limits for placing.
Or move one of your pieces one square in any direction, diagonals included.
Pushing
Move into a square with a piece on it and you push that piece one square in the same direction. The push only works if the square behind it is empty.
Knocking off
Push a piece off the edge and it is gone for the rest of the game. That is the only way pieces leave the board.
Pushing your own
You can push your own pieces too, just never off the edge.
No pushing back
A piece that was just pushed cannot push the piece that pushed it on the very next turn.

Other ways a game ends
Knock off all of your opponent's pieces and you win. A game is a draw if both players complete a line on the same move, if neither player has enough pieces left to make four, if 50 turns go by with no new piece placed and nothing knocked off, or if the player whose turn it is has no legal move.