Capture the Standard
Challenge a friend or take on a computer-controlled enemy to see who can capture the Standard and claim victory. After placing all units on the board, players take turns commanding their forces in an attempt to rout the enemy or seize their Standard.
Every unit has its own strengths, and some carry special or limited abilities that keep each match tense and unpredictable. Position matters, armor matters, and one bold move can turn the whole board.
The units
Ten unit types, each with a role to play in attack and defense.
Protect this at all costs. Defend your Standard while trying to capture the enemy's.
Defensive structures that block enemy movement and shield your forces from attack.
A siege weapon for defense or offense. Slow to move, but with a devastating long-range attack.
Uses magic to Transpose or eliminate enemies nearby or at range.
Heavily armored but limited in movement. Great for defending your Standard or stopping an enemy in its tracks.
Agile, but lightly armored.
Fires arrows over other units, but cannot attack at close range.
Moves quickly to capture the Standard, but has no armor and is very vulnerable to attack.
Takes enemies by surprise, moving and attacking in the same turn. Bypasses armor with a sneak attack.
Defeats adjacent units or uses a devastating jump attack to eliminate units at range.




